Re: Dialogues between film and digital

From: Myron Ort (email suppressed)
Date: Mon Feb 08 2010 - 14:55:34 PST


I do see now that this process is more complex.

I would like to come to a practical conclusion in order to proceed. I
live in the US. I make hand painted films which look good in the
silent speed realm ( say 12fps to 18fps). My process is to have a
lab do the telecine, and then I use Final Cut Pro and eventually
author to DVD

I wish to end up with something as close to the projected film
experience as possible. What is the best "speed" at which to make
the initial telecine? Is there any advantage to slowing the speed
at the telecine stage, or is this best done in FCP?

Am I correct in thinking that transferring at 30fps at telecine, then
slowing to 15fps in FCP has some merits? If not, what are some
better suggestions as to these numbers?

Thanks.

Myron Ort

This style of working is based partly on my no longer owning my own
optical printer and to come up with a relatively economical approach
overall.

On Feb 4, 2010, at 6:35 PM, bryan mckay wrote:

> It gets more complicated now though as lots of TVs are capable of
> 24 frame progressive playback, thus avoiding the 3:2 pulldown
> described. You can author a 24 frame disc, for instance, and
> compatible televisions will deal with it appropriately. A digital
> file can also be played back at any frame rate on your monitor,
> through a projector, etc. Unless you're preparing to output for
> broadcast TV, these standards matter less now.
>
> On Feb 4, 2010, at 7:54 PM, Bower, Sara wrote:
>
>> NTSC is far more complex with 3:2 pull down being required, but
>> the pattern will change with film speed and can make some speeds
>> to give a juddery effect. This is form of spatial and temporal
>> aliasing. It is a combinations of film speed and the speed the
>> image is changing across the frame. To this end the contents of
>> the film will effect the smoothness of the varispeed operation.
>
>
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at <email suppressed>.
>

__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.