Re: protest nyc's proposed film and photo law Thurs Aug 2 Union Sq

From: Cari Machet (email suppressed)
Date: Thu Aug 02 2007 - 23:47:47 PDT

here here!!


On 8/3/07, Doug <email suppressed> wrote:
> On 8/2/07 6:31 PM, "Jim Carlile" <email suppressed> wrote:
> > Trust me, I've set up a lot of 'guerilla' shots and it took me less than
> 30
> > minutes to do so. L.A.'s rules make perfect sense, too-- without them,
> there'd
> > be chaos.
> Please understand, we don't care what *you* do and how long it takes
> you to do it. See, 30 minutes is not enough time to do some things that
> one
> can do with more time, and that one can do without "chaos." And you know
> that, don't you? I'm not sure why you're ducking this point.
> If you saw that there can be filming without chaos, would it change
> your
> mind about the new rules? Is the chaos risk crucial to your defense of
> the
> rules?
> And you haven't spoken to question of 30 minutes. Why not 5 minutes
> or
> five hours? Oh well, as William Burroughs had his judge advise, "If you
> can't be just, be arbitrary."
> Here's a radical notion: shooting is more important than strolling.
> You don't have to accept this to oppose the permits, but as long as we're
> talking rights here, people can stroll anywhere, but that artist may only
> be
> able to make that art right there, taking longer than 30 minutes to do it.
> Maybe you think of making art as deviant and strolling as more
> legitimate. That doesn't fly, especially among the people you're trying
> to
> condescend to here.
> Every use of public space robs some of their free use of it. Shooting
> doesn't have to be a greater burden than chatting in groups or strolling
> with baby carriages.
> Your argument seems to partly be based on "It could be worse and we
> can
> stand it if it's only this bad."
> Sorry, I want it as good as it can be, not as bad as we can stand it.
> Cordially,
> Doug
> Q: How many Martians does it take to screw in a light bulb?
> A: 1.6
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at <email suppressed>.

For info on FrameWorks, contact Pip Chodorov at <email suppressed>.