Re: the word is out: noise is noise

From: Mitsu Hadeishi (email suppressed)
Date: Thu Mar 02 2006 - 18:40:15 PST


> Actually, analog noise is completely different than digital noise.

Well they are somewhat different, but I was simply making a specific point
that at some point we're just talking about two different sources of noise.
Regarding whether they are "completely" different --- if we had, say, an 16K
x 9K digital sample of an image, the digital visual noise would be so small
that it would be perceptually unnoticeable. And HD is already at a
resolution that is good enough that the digital noise is only barely
noticeable. You can also put filters in, etc., that can considerably soften
the "sawtooth" nature of digital noise, etc. These are all just technical
issues.

> But here are some examples of
> composition and composers I think of when I think of "noise":

Well, obviously, again, I was talking in a different context when I made the
above statement. Of course people use noise for creative purposes. Speaking
of mp3 versus CD, I happen to have Elliot Sharp AND Merzbow on my ogg-vorbis
pocket music player ... my point above, however, was just that when comparing
different media one usually says that the "better" media have less noise.
But much more interestingly, one can simply use whatever properties a medium
happens to have to create interesting art.

M

On Thursday 02 March 2006 21:19, db wrote:
> But of course each can be used to their own ends, which I think is
> your real point. At least the one interesting to me.
>
> > Noise is noise, less noise is obviously better, but it's all noise.
>
> There are lots of people who would consider a statement like this
> completely absurd. Me included. But here are some examples of
> composition and composers I think of when I think of "noise":
>
> John Cage
> Elliott Sharp
> Merzbow
> Keiji Haino
> John Oswald
> Jean Dubuffet
> Steve Moore
> George Katzer
> Lutz Glandien
> the entire genre of Musique Concrete
> ...
>
>
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at <email suppressed>.

-- 
http://www.syntheticzero.com/
__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.