Re: 3D from TV

From: Tony Conrad (email suppressed)
Date: Thu Apr 15 2004 - 20:16:48 PDT


Ken Jacobs has taken advantage of the fact that there is a greater
perceptual latency with darker images, to produce quasi-3D when one views
any moving picture. Just cover one eye with an ND filter, and the motion of
the picture generates the displacement necessary for the two eyes to
receive impressions from separate perspectives. Ken is surely the master of
this, and he would certainly have more to say about it.

-----------------t0ny

--On Thursday, April 15, 2004 11:34 AM -0700 Scott Stark
<email suppressed> wrote:

> 3D viewing requires two images from slightly different perspectives, much
> like having two eyes in different parts of the head. Shooting two of the
> same image from a TV would give you a nice 3D image of your TV set, with a
> flat image on the screen. There are different ways to capture
> different-perspective images, including cameras with two lenses, or two
> frames from a film with lateral movement.
>
> I recently saw a series of short videos by Michael Betancourt where he
> provided something called chroma-key glasses to view them, which made
> different colors appear to be nearer or farther from each other. It's a
> very striking 3D effect. I also used the glasses to watch some regular
> broadcast TV, and amazingly, some of the images were also in 3D, although
> the spatial relationships were sometimes surreal (a red shirt appearing
> behind the person wearing it, for example).
>
> I believe Michael is on the list, perhaps he can explain how it works.
>
> Scott
>
> Matthew Geiger wrote:
> >I was just thinkin about somthing and maybe someone can let me know if
> this will work, Is it possible to shoot two of the same image from a TV,
> the same way you would shoot in 3D (two cameras) put them together, color
> them and somehow make a TV image 3D, There's probably a fundamental
> aspect of 3D technology that I am missing here but It sounds nice... no
> doubt I'll try messing wiht it.
> any pointers
>
>
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at <email suppressed>.
>

__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.